Technical Direction
Architecture reviews, technology selection and the hard calls that decide whether a project ships. Useful when a team is strong but has never shipped this kind of thing before.

Twenty years building games and applications for web, mobile and console platforms.
Buenos Aires, Argentina
I have spent the last two decades building games and digital products for web, mobile and console, from Flash titles played by millions to live-service games shipped at major publishers. Today I work at the intersection of game production and cloud engineering: turning ambitious ideas into reliable products, services and pipelines that teams can ship with confidence.
Through GameRoad Studio I help teams ship with confidence: technical direction, AWS architecture for live games, mobile development, and recovery work for projects that need experienced hands. If you are building something ambitious and want a partner who has shipped before, let us talk.
A selection of titles I contributed to as a contractor for the companies listed.

EA Orlando
EA Sports College Football 27 recreated the full breadth of college football, from 130+ programs and iconic stadiums to the atmosphere that makes the sport unique.
Technical Director
PS5 · Xbox Series

EA Sports
NBA Mobile brought the NBA experience to phones through a rebuilt mobile title on a new engine for a global audience.
Technical Director
iOS · Android

EA Vancouver
The newest EA MMA title, pushing fighter individuality and striking depth.
Technical Director
PS5 · Xbox Series

EA Tiburon
Madden NFL 26 brought a new layer of strategy to the franchise, with smarter in-game decision-making and a more dynamic feel for the sport.
Technical Director
PS5 · Xbox Series · PC · Switch 2

EA Vancouver
The newest NHL: deeper skating and goaltending on current-gen hardware.
Technical Director
PS5 · Xbox Series

EA Tiburon
Madden NFL 25 brought a new level of realism to the franchise with physics-driven tackling and the FieldSENSE gameplay foundation, making on-field interactions feel more authentic than ever.
Technical Director
PS5 · Xbox Series · PC

EA Vancouver
Introduced ICE-Q, rebuilding player intelligence on real NHL tracking data.
Technical Director
PS5 · Xbox Series

EA Vancouver
NHL 24 introduced a physics overhaul focused on board play and support across multiple console generations.
Technical Director
PS5 · PS4 · Xbox Series · Xbox One

EA Vancouver
The series' move to Frostbite, rebuilt for damage and broadcast realism.
Technical Director
PS5 · Xbox Series

EA Vancouver
The year the series added cross-play and the women's international game.
Technical Director
PS5 · PS4 · Xbox Series · Xbox One

EA Vancouver
The migration to Frostbite, the series' largest technical undertaking yet.
Technical Director
PS5 · PS4 · Xbox Series · Xbox One

EA Vancouver
A Be A Pro rebuild and a deeper attacking toolset for a classic sports franchise, delivered in a remote production environment.
Technical Director
PS4 · Xbox One

Phoenix Labs
Co-op monster hunting, with full cross-play across four platforms at launch.
Technical Director
PC · PS4 · Xbox One · Switch

EA Black Box
A free-to-play racing MMO: one persistent city, thousands of drivers.
Tech Lead - Game UI Developer
PC
Before mobile, there was the browser. Some of the games built for Cartoon Network in the ActionScript era are preserved and playable right here, no plugin required.
Specialised in AWS and mobile, with the breadth that comes from twenty years across every platform the industry has thrown at us.
Designing the backend a live game actually needs - and keeping the bill sane as it grows.
Twenty years of shipping to real devices, where frame budget and battery are not negotiable.
Gameplay, engine and tools work across console, PC and web - from prototype to certification.
Leading teams and making the architectural calls that decide whether a project ships.
A small number of independent engagements each year, taken on directly through GameRoad Studio.
Architecture reviews, technology selection and the hard calls that decide whether a project ships. Useful when a team is strong but has never shipped this kind of thing before.
Backend architecture for live games - matchmaking, player data, live ops, telemetry - designed to scale with the player base without the bill scaling faster.
iOS and Android game clients, from prototype through store release. Performance work on projects that run well on a flagship and badly on everything else.
Practical AI implementation for game teams: workflow automation, content pipelines, tooling and internal copilots that reduce repetitive work and speed up production.
Contact Me
Whether you need technical direction, an AWS backend, a mobile client or an honest assessment of a project in trouble - send me the details and I'll tell you straight whether I'm the right person for it.