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GameRoad.
Portrait of Jorge Miranda, technical director and game developer.

Jorge Miranda

Twenty years building games and applications for web, mobile and console platforms.

Buenos Aires, Argentina

I have spent the last two decades building games and digital products for web, mobile and console, from Flash titles played by millions to live-service games shipped at major publishers. Today I work at the intersection of game production and cloud engineering: turning ambitious ideas into reliable products, services and pipelines that teams can ship with confidence.

Through GameRoad Studio I help teams ship with confidence: technical direction, AWS architecture for live games, mobile development, and recovery work for projects that need experienced hands. If you are building something ambitious and want a partner who has shipped before, let us talk.

Years in games
20+Shipping since 2005 across web, mobile, console and live service.
Titles shipped
50+Original IP and licensed work for global publishers and networks.
Cloud specialization
AWSGame backends, live ops infrastructure and cost-efficient scaling.
Mobile focus
iOS / AndroidNative and engine-based clients built for real device constraints.
Game Credits

My Work

A selection of titles I contributed to as a contractor for the companies listed.

EA Sports College Football 27 cover art
Console2026

EA Sports College Football 27

EA Orlando

EA Sports College Football 27 recreated the full breadth of college football, from 130+ programs and iconic stadiums to the atmosphere that makes the sport unique.

Technical Director

PS5 · Xbox Series

NBA Mobile cover art
Mobile2026

NBA Mobile

EA Sports

NBA Mobile brought the NBA experience to phones through a rebuilt mobile title on a new engine for a global audience.

Technical Director

iOS · Android

EA Sports UFC 6 cover art
Console2026

EA Sports UFC 6

EA Vancouver

The newest EA MMA title, pushing fighter individuality and striking depth.

Technical Director

PS5 · Xbox Series

Madden NFL 26 cover art
Console2025

Madden NFL 26

EA Tiburon

Madden NFL 26 brought a new layer of strategy to the franchise, with smarter in-game decision-making and a more dynamic feel for the sport.

Technical Director

PS5 · Xbox Series · PC · Switch 2

NHL 26 cover art
Console2025

NHL 26

EA Vancouver

The newest NHL: deeper skating and goaltending on current-gen hardware.

Technical Director

PS5 · Xbox Series

Madden NFL 25 cover art
Console2024

Madden NFL 25

EA Tiburon

Madden NFL 25 brought a new level of realism to the franchise with physics-driven tackling and the FieldSENSE gameplay foundation, making on-field interactions feel more authentic than ever.

Technical Director

PS5 · Xbox Series · PC

NHL 25 cover art
Console2024

NHL 25

EA Vancouver

Introduced ICE-Q, rebuilding player intelligence on real NHL tracking data.

Technical Director

PS5 · Xbox Series

NHL 24 cover art
Console2023

NHL 24

EA Vancouver

NHL 24 introduced a physics overhaul focused on board play and support across multiple console generations.

Technical Director

PS5 · PS4 · Xbox Series · Xbox One

EA Sports UFC 5 cover art
Console2023

EA Sports UFC 5

EA Vancouver

The series' move to Frostbite, rebuilt for damage and broadcast realism.

Technical Director

PS5 · Xbox Series

NHL 23 cover art
Console2022

NHL 23

EA Vancouver

The year the series added cross-play and the women's international game.

Technical Director

PS5 · PS4 · Xbox Series · Xbox One

NHL 22 cover art
Console2021

NHL 22

EA Vancouver

The migration to Frostbite, the series' largest technical undertaking yet.

Technical Director

PS5 · PS4 · Xbox Series · Xbox One

NHL 21 cover art
Console2020

NHL 21

EA Vancouver

A Be A Pro rebuild and a deeper attacking toolset for a classic sports franchise, delivered in a remote production environment.

Technical Director

PS4 · Xbox One

Dauntless cover art
Console2019

Dauntless

Phoenix Labs

Co-op monster hunting, with full cross-play across four platforms at launch.

Technical Director

PC · PS4 · Xbox One · Switch

Need for Speed: World cover art
PC2010

Need for Speed: World

EA Black Box

A free-to-play racing MMO: one persistent city, thousands of drivers.

Tech Lead - Game UI Developer

PC

The Flash Arcade

Before mobile, there was the browser. Some of the games built for Cartoon Network in the ActionScript era are preserved and playable right here, no plugin required.

Play the archive
Expertise

What I actually do

Specialised in AWS and mobile, with the breadth that comes from twenty years across every platform the industry has thrown at us.

Cloud & AWS

Designing the backend a live game actually needs - and keeping the bill sane as it grows.

  • AWS architecture for live games
  • Serverless (Lambda, API Gateway, DynamoDB)
  • CI/CD and build pipelines
  • Infrastructure as code
  • Cost optimisation at scale

Mobile Development

Twenty years of shipping to real devices, where frame budget and battery are not negotiable.

  • iOS and Android native
  • Unity and cross-platform engines
  • Performance and memory profiling
  • Store release and compliance
  • Live ops and remote configuration
  • Analytics and A/B instrumentation

Game Development

Gameplay, engine and tools work across console, PC and web - from prototype to certification.

  • Gameplay and systems programming
  • Engine and tools development
  • Console certification (Sony, Microsoft, Nintendo)
  • Technical design and prototyping
  • Multiplayer and networking
  • Legacy platform preservation

Technical Direction

Leading teams and making the architectural calls that decide whether a project ships.

  • Technical direction and architecture
  • Team leadership and mentoring
  • Production planning and estimation
  • Client and stakeholder communication
  • Code review and engineering standards
  • University-level teaching
Freelance

How I can help

A small number of independent engagements each year, taken on directly through GameRoad Studio.

Technical Direction

Architecture reviews, technology selection and the hard calls that decide whether a project ships. Useful when a team is strong but has never shipped this kind of thing before.

AWS for Games

Backend architecture for live games - matchmaking, player data, live ops, telemetry - designed to scale with the player base without the bill scaling faster.

Mobile Development

iOS and Android game clients, from prototype through store release. Performance work on projects that run well on a flagship and badly on everything else.

AI & Automation

Practical AI implementation for game teams: workflow automation, content pipelines, tooling and internal copilots that reduce repetitive work and speed up production.

Contact Me

Let's talk about your project

Whether you need technical direction, an AWS backend, a mobile client or an honest assessment of a project in trouble - send me the details and I'll tell you straight whether I'm the right person for it.