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GameRoad.

PC · 2010

Need for Speed: World

A free-to-play racing MMO: one persistent city, thousands of drivers.
MMORacingFree-to-playLive Service

Trailer

About the project

A free-to-play massively multiplayer racing game set in a persistent open world assembled from the series' earlier cities, with thousands of players sharing the same streets and pursuits.

It was my first AAA-scale development experience, and it helped shape how I think about game development, teams' workflows and player-facing systems.

My contribution

Tech Lead - Game UI Developer on Need for Speed: World, at EA Black Box.

  • Engineering on the online racing client.
  • In-game HUD implementation.
  • Player chat system implementation.
  • UI development.
  • Performance work across a wide range of PC hardware.