Game Development
Original titles and client work across console, mobile and web. Twenty years of shipping, from prototype through certification and live operation.
GameRoad Studio works where game development meets serious engineering, building products that are shaped by craft, shipped with care, and designed to last.
Buenos Aires, Argentina · Working with teams worldwide
GameRoad Studio is intentionally small. That means the person who scopes your project is the person who builds it, and every engagement is chosen with care rather than accepted by default.
Original titles and client work across console, mobile and web. Twenty years of shipping, from prototype through certification and live operation.
Tools and production software built for game teams - pipelines, editors and services designed by people who have had to use them under deadline.
AWS architecture for games that need a backend: matchmaking, player data, telemetry and live ops built to scale without the bill scaling faster.

I have spent the last two decades building games and digital products for web, mobile and console, from Flash titles played by millions to live-service games shipped at major publishers. Today I work at the intersection of game production and cloud engineering: turning ambitious ideas into reliable products, services and pipelines that teams can ship with confidence.
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The studio takes a small number of client engagements each year - technical direction, cloud architecture and mobile development for teams that need someone who has shipped before.