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DreamWorks Animation · 2010

Dragon Training Legends

Four dragons, four games: a suite of How to Train Your Dragon minigames where each dragon plays to its own strengths, from isometric obstacle courses to an underwater feeding frenzy.
ActionScript 3ArcadeMinigame CollectionCustom Game EngineLicensed

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About the game

A suite of four minigames, one per dragon, released alongside Gift of the Night Fury and later carried on Cartoon Network during Dragons: Riders of Berk. Rather than one game with four skins, each dragon got a genre that suited it:

  • Legend of the Gronckle: nine isometric obstacle courses across three themes. The Gronckle rolls rather than flies, so the course is the enemy: fences, spikes, ice, fans and bumpers between you and the door at the end.
  • Legend of the Deadly Nadder: twelve courses on a much larger map, ridden rather than driven, and built as a race: falling rocks, magma, wheat fields and a finish line.
  • Legend of the Night Fury: a side-scrolling rescue. Marauding Gronckles, Nadders, Nightmares and Terrible Terrors carry off Vikings and sheep; you shoot them down and catch what they drop before it hits the ground.
  • Legend of the Scauldron: an underwater feeding run. Eat fish, hit pufferfish only while they are deflated, dodge the trash the Vikings dump overboard, and ride the geysers.

What I built

Tech Lead - Game Developer on Dragon Training Legends for DreamWorks Animation.

  • Developed the minigames in ActionScript 3.
  • Built the isometric tile engine behind the Gronckle and Nadder courses.
  • Made every level XML-driven, from tile layouts to medal thresholds.
  • Designed and implemented a custom AS3 game engine for the series.