Cartoon Network · 2013
Ben 10 Omniverse: Danger From Dimension 12
Play
About the game
Ben and Rook combine forces to stop Billy Billions and his army of giant robots. Take to the air in Rook's Proto-TRUK and use its weapons to destroy Billy's minions, while Ben's alien forms change the flow of battle with their special powers.
Built for Cartoon Network around Ben 10: Omniverse, which meant the alien roster and the Proto-TRUK had to behave the way the audience already expected them to from the show.
What I built
Game Developer - Game Producer on Ben 10 Omniverse: Danger From Dimension 12 for Cartoon Network.
- Developed the game client in ActionScript.
- Implemented the flight and weapon systems.
- Built the alien power mechanics and enemy encounters.
More from the arcade

Dragon Training Legends
How to Train Your Dragon
Four dragons, four games: a suite of How to Train Your Dragon minigames where each dragon plays to its own strengths, from isometric obstacle courses to an underwater feeding frenzy.
Role: Tech Lead - Game Developer

The Grim Adventures of Billy & Mandy: Battle of the Bands
The Grim Adventures of Billy & Mandy
A rhythm game where Billy, Mandy and Grim front rival bands: hit the arrows in time, hold the combo, win the battle.
Role: Game Developer

Hi Hi Puffy AmiYumi: Ninja Rock Star 2
Hi Hi Puffy AmiYumi
A fighting game starring Ami and Yumi, built for Cartoon Network's Hi Hi Puffy AmiYumi.
Role: Game Developer
